Thursday, 9 December 2010

Thursday, 25 November 2010

Marketing of GTA

Institutions and Audiences

Violence - Real violence trends tracked.

violencegraph.jpg   
It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph.
The graph makes no direct claims towards a relationship between real world and gaming violence, though it’s interesting to see an inversely proportional trend of violent gaming releases and incidents of real crime.

Industry structure.

THE GAMES INDUSTRY


Introduction
The games industry, once a niche form of interactive entertainment often dismissed as being for children or teenage boys, is now a multi-billion pound industry that rivals the film industry in terms of revenue and prestige.
Gaming was perceived as having ‘hobby culture’ (created by enthusiasts rather than big business) as recently as the 1970s so this is relatively young industry and the way it functions is constantly changing. The main reason for this is due to it being a technology led industry, and as software and hardware develops so does the framework around which games are created, sold and consumed.

Institutions
The games industry is made up of the following institutions:

Developers
Games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure and animate the game making them playable for gamers. It’s these developers that are perceived as the ‘talent’ in the industry.

Publishers
These are companies that are responsible for the marketing and distribution of the game.

Distributor
A distributor works with retailers (shops, online) to make product available for the consumers to purchase. In the games industry the Publisher usually handles the distribution.

Hardware manufacturers
While developers create software, other companies create the hardware that the games run on. In the games industry the major players are Microsoft, Sony and Nintendo who make the Xbox 360, PlayStation 3 and Wii respectively. There are, however, many other types of hardware apart from consoles on which games can be played such as PC, phones and handhelds (DS, PSP).

Consumer
Or ‘the audience’ - anyone that buys, plays, downloads games.

Structure
Below is a basic illustration of how the videogames industry functions and the process in which games go from ‘concept to consumption’:

Key Terms for gaming.

Proliferation
Definition: A rapid increase in the number of a certain type of product.

Use: There are a number of different gaming formats, each with their own unique qualities - PS3, 360, Wii, DS, PSP, 360 and PC - subsequently Rockstar have to adapt their GTA experience to suit the format. So the PS3, 360 and PC get complete the GTA 4 experience, the DS, PSP and phone get GTA: Chinatown Wars.

Technological convergence
Convergence of media occurs when multiple products come together to form one product with the advantages of all of them.

Use: The PlayStation3 is an example of media convergence as it is machine that not only plays game, but can be used to watch Blu-Rays, surf the internet and organise and display digital content such as photos and music.

Media Convergence
When old and new media intersect in such a way that the way in media producers and media consumers interact changes.

Use: The consumption of GTA 4 is a good example of media convergence as consumers have used both old and new media to alter the way in which they experience the game. For instance GTA fans have used the internet to create fansites and communities to share tips, stories and experiences about the game. They have also developed their own modifications and shared them over the internet.

Or when two different media types combine to create a new experience.

Use: GTA4 uses licensed tracks for the radio stations in the games combining videogames and popular music to create new realistic experience and environment.

Synergy
Definition: The interaction of two or more agents to ensure a larger effect than if they acted independently.

Use: Rockstar used synergy in their marketing by timing the release of the first trailer to coincide with the release the first GTA 4 magazine preview which was in the US games magazine Game Informer.

Viral Marketing
Definition: A marketing technique aiming at reproducing "word of mouth", usually on the internet and through existing social networks.

Use: Rockstar used viral marketing to increase awareness of GTA 4 by setting up spoof websites designed to be ‘discovered’ by GTA fans who would then spread the word.

Guerilla Marketing
Definition: The use of unconventional and low cost marketing strategies to raise awareness of a product.

Use: To promote GTA 4, Rockstar used Guerilla marketing, putting up ‘wanted posters’ over New York, stickers up on notice boards and commissioning works of graffiti that featured characters from the game.

Vertical Integration
Definition: Absorption into a single firm of several firms involved in all aspects of a product's manufacture from raw materials to distribution.

Use: Rockstar Games have become a vertically integrated company by buying developers they have previously worked with, such as DMA Design who became Rockstar North and Angel Studios who became Rockstar San Diego. By doing this Rockstar have control over development, funding and marketing of their products.

Third Party Game
A game made by a company that is completely independent from the manufacturers of the console that the game is played on.

Second Party Game
A game created exclusively for a specific console through a contract agreement with the console manufacturer. (The console manufacturer may own a percentage of the studio, but not enough to give it a controlling interest.)

First Party Game
A game created by the console manufacturers themselves or by a developer in which the console manufacturer has a controlling interest (over 51% of shares).

Game Engine
A game engine is a software system designed for the creation and development games.

Developer
The software developers who create the game.

Publisher
The company that funds, market and distribute games that they have developed internally or have commissioned or acquired from an independent games developer. (NB even though most publishers also develop games as well, they are referred to as ‘publishers’ to differentiate them from the companies that just develop games.)

Machinima
Derived from the words ‘machine’ and ‘cinema’, Machinima is art of filmmaking created by using real-time recording of computer games, virtual worlds or any already-existing 3D digital worlds.

Modding
Modding is a slang expression that is derived from the word "modify” and refers to the act of modifying a game to perform a function or to include content not originally conceived or intended by the designer, and then usually shared via the internet.

Sandbox Game
A game that allows the gamer to ignore the main objectives of the game (usually the Story Mission) and engage in other non-goal orientate activities.

DCL Box art

Wednesday, 24 November 2010

strategy for GTA Zombie Apocalypse

Strategy For GTA: Zombie Apocalypse

• Billboards will appear in between trailers. They will be in densely populated areas like cities – so that there is a better chance of it being seen.
• Quarantine Posters, will go up in the start of the year, to create interest and there will be questions asked, generating word of mouth advertising.
• Spoof Sites, ‘accidentally’ leaking release dates and story – theyarecoming.com, howtosurviveazombieapocalypse.com
• Trailers, 3 Progressive, Dates.
• Put journalists from magazines and newspapers in hotels to test game. Control the environment, so that copies can’t be made. This maintains exclusivity.
• Release Date: February 13 2011 – 120 years after Whitechapel murders (where game is set)
• First development of game was in 2008. Rockstar leaked to press that game was in progress.
• (Rockstar was inspired to produce the game for it to be released on the 120th anniversary of Jack The Ripper. They had ideas for making the game and the most appropriate date of release would be the anniversary.

Game Setting
• Modern Day
• London
• City Centre, Whitechapel – because of the murders of women.
• Underground

Challenges
• Trying to keep it realistic
• Not giving too much information away
• Ensure game is better than hype
• Avoid controversy and causing offence from both London 7/7 bombings and families of victims of Jack The Ripper.

Trailers
Trailer 1 – London’s Calling - Focus on London Underground with people doing day-to-day business. Present day. July 2010.
Trailer 2 – Are you the next… Flashbacks to Whitechapel Murders. 1888 – 1891. Sepia. Props needed – old dresses, old houses – York, Durham cobbled streets. (For visualisation). October 2010.
Trailer 3 – Plan your route with care - Merge 2 together. To show what game would be like – to give exclusive visuals. Modern day London, with modern people with frequent flashbacks to old time London with old style props/ costumes. Release date will be on this trailer. December 2010.
Release dates are set out like this to control the hype. It is also long enough periods to keep back information to keep the product exclusive yet to maintain the product is in the conscious mind of the audiences.

Characters – Business People, Shoppers, Bombers, Civilians, Police, Paramedics and Firemen.

Main Character – White British, Spanish Origin, Businessman, Late 20s, Aiming to protect the public and wants to protect his family (Young) – Name: Carlos DiNozzo.

Article how games have affected this generation.

Monday, 15 November 2010

Generation of the Consoles

1st and 2nd Generation

1972 – 1984
Odessey 100 - Pong
Atari 2600 – Space Invaders, Donkey Kong, Mario Brothers

3rd Generation

1985 - 1986
`Video Game Crash’
Low quality, played on home computers mostly, people had lost faith in consoles to some extent, it was the first console of the `modern era’
Nintendo Famicom – first ‘role play’ game. – Dragon Quest, Super Mario Bros. Final Fantasy

4th Generation

1987 – 1996
Game Boy, Sega Mega Drive and Super Nintendo
Mortal Kombat, Sonic The Hedgehog

5th Generation

1993 – 2000
PlayStation 1, Gameboy Colour, SEGA Saturn, Nintendo 64
Gran Tourismo, Goldeneye, Legend Of Zelda

6th Generation

Xbox, Dreamcast, GameCube, PlayStation 2
Alternative controllers e.g. Guitar Hero, Car Wheels, Dance Mat
Limited complexity, shortened sequences e.g. SIMS
PlayStation – More complex, adult orientated
GTA 3, Halo, Resident Evil 4

7th Generation

2004 – Present
Nintendo Wii, Xbox 360, PlayStation 3
The Wii was designed because people were pointing the finger at fast food and video games for rising obesity in children. So they used motion sensors and other technology to combat this.
Handheld Nintendo DS, Sony PSP, PSP Go
Wii Sports, Metal Gear Solid 4, Halo 3, GTA 4, Bioshock, FIFA, Call Of Duty

The Divisions of Rockstar

Rockstar north: GTA series and episodic downloadable content – ballad of gay tony and Lost and The Damned.

Rockstar Leeds: Handheld portable GTA games.

Rockstar Lincoln: Testing and Translating (QA)

Rockstar London: Man Hunt2 and Midnight club remix.

Rockstar NYC: the Headquarters of Rockstar Games, Part of the Take-Two interactive offices. It is the head office of Rockstar’s worldwide publishing enterprises. It is home to the marketing, public relations and product development departments.

Rockstar San Diego: Red Dead Redemption but significantly they developed the RAGE engine that is used with GTA4.

Rockstar Vancouver: Bully and Max Payne

Rockstar New England: they developed the Xbox 360 and PC for bully.

Rockstar Toronto: Ports to Wii and PC.

Thursday, 11 November 2010

Advert of GTA 4



This is the official commercial for the game also showing a preview of the game. this is how they promoted it to persuade people to buy the game. During the commercial it also tells us the age rating and that it is graded M for Moderate.

This is a Clip of a GTA 4 trailer.



This is the one of the first trailers for the video game. they show the types of mission/activities you can do during the game.

Chinatown Wars Presentation

<div style="width:425px" id="__ss_5743031"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/LeahMaySladen/chinatown-wars" title="Chinatown wars">Chinatown wars</a></strong><object id="__sse5743031" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=chinatownwars-101111093755-phpapp02&stripped_title=chinatown-wars&userName=LeahMaySladen" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse5743031" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=chinatownwars-101111093755-phpapp02&stripped_title=chinatown-wars&userName=LeahMaySladen" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/LeahMaySladen">LeahMaySladen</a>.</div></div>

Grand Theft Auto - case study.

I am looking at a Rockstar game called, Grand Theft Auto 4.